GENERAL RULES OF THE ANIMAL ROUND
7.3 ANIMAL ROUND The standard unit shall consist of the following: 7.3.1
7.3.2 TARGETS
7.3.2.1 The targets for this round are the Animal Faces with the scoring area divided into 2 parts. The high scoring area is oblong while the low scoring area is the area between the high scoring and the "hide and hair" line or "feathers" as the case may be. The area outside the "hide and hair" line (including the line) is considered a non-scoring area.
7.3.2.2 The high scoring area of GROUP 1 faces is 9" wide x 14.5" long with radiused ends.
7.3.2.3 The high scoring area of GROUP 2 faces is 7" wide x 10.5" long with radiused ends.
7.3.2.4 The high scoring area of GROUP 3 faces is 4.5" wide x 7" long with radiused ends.
7.3.2.5 The high scoring area of GROUP 4 faces is 2.5" wide x 3.625" long with radiused ends.
7.3.3 SHOOTING POSITIONS
7.3.3.1 A maximum of three shots is allowed per target, but an archer shoots only until a hit is made. If the first arrow hits the scoring area, no more arrows need to be shot.
7.3.3.2 An archer may not return to shoot his other arrows if he has moved towards the target.
7.3.3.3 An archer's arrows must be clearly defined by rings in ascending order and the arrows to be shot accordingly. If the archer accidentally shoots the wrong arrow first, he must immediately declare the fact to the Target Captain.
7.3.3.4 Juniors shall shoot GROUP 1 targets from the closest marker on the walk-ups.
7.3.3.5 The first archer shall shoot at the first target face and the sequence of first, second third and fourth archer, thereafter shall be in rotation according to the score card order.
7.3.3.6 Cubs shall shoot the following distances:
7.3.4 SCORING
7.3.4.1 The high scoring area of each target shall be known as the "kill" area.
7.3.4.2 The area between the "kill" and the "hide and hair" line shall be known as a "wound".
7.3.5 SHOOTING MARKERS
7.3.5.1 All shooting markers to be coloured as follows:
Adults- yellow Juniors- blue Cubs-black
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